Groove
A versatile stool for fidgeting and storage
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(n.) a long, narrow cut
(v.) to enjoy oneself

This project was a collaboration between UW's Advanced Industrial Design class and Hightower, a furniture design company based in Seattle. Throughout the 10-week course, we met with Hightower's leadership team several times to present designs and gather feedback.
Perry and I responded to their design challenge to create a piece of fidget furniture that aligned with the Hightower aesthetic and design values. The final deliverable was a complete, weight-bearing prototype and a presentation before a panel of judges from Hightower, Gray Magazine, SkB Architects, Objekts, and Amazon. Groove was selected as the strongest concept from the class and featured in Gray Magazine.
MY ROLE
Collaboration on all design
Sketching and storyboarding
Prototype collaboration
Final fabrication collaboration
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COLLABORATOR
Perry Burke
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STUDIO CLIENT
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PROJECT DURATION
10 weeks, Spring 2019
Whether you choose to sway from side to side or rock back and forth, Groove adds motion and play to any meeting or study session.

The stool’s lightweight portability allows the user to reconfigure a workspace as they see fit. If the group expands, it’s easy to grab another Groove to join the party.

When not in use, the seats stack together for space efficiency and extra storage. The seat and base cushions protect the wooden sides from scratching each other.

Groove also functions as a cubby for those disillusioned by a world devoid of purse hooks.

Research
Findings

Posture Changes
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People change their posture roughly 53 times per hour in a meeting environment
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Play to Focus
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NYU researchers found that secondary playful interactions support primary serious tasks.
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Shifting Workplace
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Industry trends suggest work spaces are transforming from conference and individual desks to modular
“work points.”
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Process
Behind the Design
Hightower Brief
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Design a product for the office that combines movement with ability to do focused work. (Hightower launched a high-back fidget lounge chair in 2018 (Gimbal Rocker), so they were looking for something other than a high back lounge chair.)
Application
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Open corporate office, public spaces, adjacent
to workspace
Feature Considerations
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Does the product have a stable position option?
Multiple base options,
Privacy (if applicable),
Placement for devices (iPad, phone, laptop)
Manufacturing Strategy
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Domestically produced in North Carolina or Michigan supply chains
Materials
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Foam / Upholstery
Wood
Metal
Plastic(if required for
molded parts)

How might we provide office workers with an adaptable seating option while promoting movement and fidgeting?
Identifying
the
Stakeholders
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Through email and in-person interviews, we spoke to many people regarding office furniture and fidgeting. These included the woman who designs UW common spaces, friends and family who work in different kinds of office environments, furniture manufacturers, and students. We condensed learnings from these interviews into three primary personas.
During our research exploring fidget furniture on the market, we identified the intersection of adaptability and portability as a ripe opportunity space.
Market
Analysis


Hightower Analysis
We looked into Hightower’s own product offerings in parallel to our general market analysis, finding that there was space to push multipurpose design (like the Log Bench that marries interior storage with simple seating) in conjunction with portability (like the Jackson Stool with it’s integrated seat handle).

Honest
Exposed construction
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Approachable
Rounded features, soft surfaces
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Fun
Bright colors
Design
Criteria

Encourage Intuitive Fidgeting
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Support Spontaneous Meetings
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Adapt to Different Environments
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Sketch Iterations
and Feedback
Through sketching, we explored possible ideas for a seat that would allow the user to fidget. Critique from Hightower and classmates led us to pursue a low stool with a simple rocking mechanism.

Quick Sketches
Once a design direction was selected, we wanted to expand the field of potential by considering as many contexts for the concept as possible. A generative exercise I find really helpful is 1-minute sketching. Here we spent 16 minutes throwing down variations, then grouped them.

Concept Refinement
From there, we built upon the initial form to search for a refined direction with elements of delight through unique movement and storage opportunities.
One meaningful critique we received based on these sketches was that we were perhaps complicating something that could be more beautiful in its simplicity. As we moved into prototyping, it was our goal to heed this advice by creating a basic form with no unnecessary interactions or elements.

Prototypes
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"I enjoy the flexibility to sway or rock."
Emily, Student





Prototypes
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We built a wooden box with three variations of curved bottom. We took it with us to different places and asked people to sit on it and tell us what they thought.
"I enjoy the flexibility
to rock or sway."
Emily, Student
Client Feedback
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At this point, we had generated several modeled iterations with slight feature variations. We met with Hightower to present these concepts and gather feedback.
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Features they liked were the handle, thin upholstery, and stackability. One issue they had run into when prototyping the Gimball Chair, a fidget seat in their line, was that hard surfaces can be abrasive to floor material when dirt or dust is present. A solution we agreed upon was that mirroring the seat upholstery on the bottom would protect the stool’s environment. It would also serve to pad the sides when the stools were stacked together.

Efficient Patterning
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The dimensions were patterned to fit the components for 3 stools within a 5 ft x 5 ft sheet of baltic birch plywood.







Kerf Testing
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To get the perfect rocking bend, we did several test experiments with slotted wood.
Crying​
It took four people, plenty of wood glue, two ratchet belts, and most the clamps from the shop, but damn did it feel good to finally put it all together.

